3:00
ENERGY0
FULL

How to play

H / Esc to close

Goal

First to 50% of the arena wins instantly. If nobody gets there, the biggest land at 3:00 wins. In the last 30 seconds (sudden death) there are no respawns, and the last one standing wins.

Safe and exposed

On your own land you are safe. Outside it, your line is exposed until you get back. You can't cross your own line. Release Space mid-line and your ship rewinds back home.Hold Rewind mid-line and your ship pulls the line back home.

Energy and abilities

Energy comes from claiming land (and +30 per knockout). Abilities are not pickups, so there's nothing to collect. Press Z Dash, X Shield or C Freeze.Tap Dash, Shield or Freeze on the right. A tag over a ship (DASH, SHIELD, FROZEN) shows that an ability is active.

The zone

From 0:50 the arena burns inward, one ring at a time. A blinking red edge is about to burn: a ship or a line there gets knocked out. Knocked out? You lose 30% of your land and are back on the rest in 3s, with 30 energy and a short shield.

Bonuses

Energy cells appear on free land: draw over or enclose them for energy. The leader wears the CROWN: taking them down pays a bounty. Chain knockouts for a DOUBLE KO, and knock out whoever got you for REVENGE. Bonuses give energy, never land.

Your crew

Before each match everyone grabs a character at once, and the first press wins it. You can grab only the characters you have unlocked: the others show locked, with the level that opens them. Your character sets your color and your home corner. Nobody gets an advantage from it.
Arrows / WASD move · hold Space to leave your land and draw (release = rewind) · Z Dash · X Shield · C Freeze · P pause · H how to play · M mute · the striped ghost shows what you'd claim